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Event Listeners In Ar.js

I am developing a project which involves ar.js that is displaying 3d objects and text to teach children the alphabet on both mobile devices and laptops. I was trying to add an even

Solution 1:

I think the main issue is something with a-frame version 1.0.X. For some reason the addEventListerner('click') won't work if I use that.

Below is my code, you click your model and it should increase the scale. Note: there is issue about the click event not at the expected spot.

<!DOCTYPE html>
<html>
<head>
    <script src="https://aframe.io/releases/0.9.2/aframe.min.js"></script>
    <script src="https://cdn.rawgit.com/jeromeetienne/AR.js/1.7.2/aframe/build/aframe-ar.js"></script>
    <!-- IDK Why If I Use This, The addEventListener('click') won't work-->
    <!--     <script src = "https://aframe.io/releases/1.0.3/aframe.min.js"></script>    -->
    <!--     <script src = "https://cdn.rawgit.com/jeromeetienne/AR.js/1.6.0/aframe/build/aframe-ar.js"></script>  -->
    <script>

        AFRAME.registerComponent('button', {
            init: function() {

                const gltf = document.querySelector('#animatedApple');
                var x = gltf.getAttribute('scale').x;
                var y = gltf.getAttribute('scale').y;
                var z = gltf.getAttribute('scale').z;

                // every click, we make our model grow in size :)
                gltf.addEventListener('click', function(ev, target){
                    console.log(gltf.getAttribute('scale'));
                    gltf.setAttribute('scale', x + " " + y + " "+ z);
                    x += 0.1;
                    y += 0.1;
                    z += 0.1;
                });
            }
        });
    </script>
    <script src="https://rawgit.com/donmccurdy/aframe-extras/master/dist/aframe-extras.loaders.min.js"></script>
</head>   
<body>
    <a-scene embedded arjs = 'sourceType: webcam; debugUIEnabled:false;'>
    <a-assets>
        <a-asset-item id = "apple" src = "apple/scene.gltf"></a-asset-item> <!-- change to your assets -->
    </a-assets>
    <a-marker id = "appleM" preset="hiro" emitevents="true" button> <!-- change to your marker, i use default hiro.jpg -->
        <a-entity cursor="rayOrigin: mouse" raycaster="objects: .clickable; useWorldCoordinates: true;"></a-entity> <!-- important for addEventListener('click'). Notice the '.clickable'-->
        <a-entity class="clickable" id ="animatedApple" gltf-model = "#apple" position = "0 0 0" rotation="270 0 0" scale = "0.5 0.5 0.5"></a-entity> <!-- Notice the '.clickable'-->

        <a-text id="aText" value="A for Apple"  color = "purple" position = "0 0 0" rotation="270 0 0" scale = "2 2 2"></a-text>
    </a-marker>
    <a-entity camera></a-entity>
    </a-scene>
</body>
</html>

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